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Prototyping
First iteration moon sprite interaction occured in level
Second iteration moon sprite interaction occured in game world allowing players to wander and find items
Third iteration moon sprite interaction initiated a level with a conquest
Background Art
I was inspired to create Lost in Space whilst exploring the game design process. After conducting market research, I learned that some individuals reported regularly using a Gameboy at night claiming their simplistic controls as the perfect low-stimulus activity to wind down.
This led me to create a game theme with limited stimulation through its difficulty and aesthetics in order to be easily played at night.
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